It all started in 1991, when I met Jordan Rosenberg (the guy I started Snowman with). I was so busy during the launch of Alto’s Adventure that I didn’t end up posting about the release on my own blog. Now that a bit of the dust has settled, I’d like to share a few stories about how Alto’s Adventure came to be. Medeiros said players will notice that they have nuanced control of their character in Laya's Horizon.Ryan Cash Life passes most people by while they're making grand plans for it Players have to make decisions in terms of figuring out whether they're going to be able to squeeze between tight spaces or weave around trees. Jason Medeiros, the studio's lead designer and developer, told TechCrunch that players will notice a difference in action gameplay when comparing Laya's Horizon with Snowman's other titles, as it takes players into the third dimension. Cash noted that every tree you see in the game was placed by a person on the studio's team. Snowman's previous games, including Alto's Adventure, were procedurally generated, while Laya's Horizon is handcrafted. The studio sees Laya's Horizon as its most ambitious game yet. We wanted to make something that was accessible and available to people at all times." If we've done our job right, we've given people the ability to get the sense of what it might be like to fly. Flying has always been a big part of my life, but also I've always dreamt of flying as almost every kid does. "I think everyone on the team has their own inspiration that they bring to the game, but for me, I grew up fascinated with airplanes. "The idea for the game was something we had been thinking about for a long time," Cash said.
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